pub trait ConditionallySelectable: Copy {
// Required method
fn conditional_select(a: &Self, b: &Self, choice: Choice) -> Self;
// Provided methods
fn conditional_assign(&mut self, other: &Self, choice: Choice) { ... }
fn conditional_swap(a: &mut Self, b: &mut Self, choice: Choice) { ... }
}Expand description
A type which can be conditionally selected in constant time.
This trait also provides generic implementations of conditional assignment and conditional swaps.
Required Methods§
Sourcefn conditional_select(a: &Self, b: &Self, choice: Choice) -> Self
fn conditional_select(a: &Self, b: &Self, choice: Choice) -> Self
Select a or b according to choice.
§Returns
aifchoice == Choice(0);bifchoice == Choice(1).
This function should execute in constant time.
§Example
use subtle::ConditionallySelectable;
let x: u8 = 13;
let y: u8 = 42;
let z = u8::conditional_select(&x, &y, 0.into());
assert_eq!(z, x);
let z = u8::conditional_select(&x, &y, 1.into());
assert_eq!(z, y);Provided Methods§
Sourcefn conditional_assign(&mut self, other: &Self, choice: Choice)
fn conditional_assign(&mut self, other: &Self, choice: Choice)
Conditionally assign other to self, according to choice.
This function should execute in constant time.
§Example
use subtle::ConditionallySelectable;
let mut x: u8 = 13;
let mut y: u8 = 42;
x.conditional_assign(&y, 0.into());
assert_eq!(x, 13);
x.conditional_assign(&y, 1.into());
assert_eq!(x, 42);Sourcefn conditional_swap(a: &mut Self, b: &mut Self, choice: Choice)
fn conditional_swap(a: &mut Self, b: &mut Self, choice: Choice)
Conditionally swap self and other if choice == 1; otherwise,
reassign both unto themselves.
This function should execute in constant time.
§Example
use subtle::ConditionallySelectable;
let mut x: u8 = 13;
let mut y: u8 = 42;
u8::conditional_swap(&mut x, &mut y, 0.into());
assert_eq!(x, 13);
assert_eq!(y, 42);
u8::conditional_swap(&mut x, &mut y, 1.into());
assert_eq!(x, 42);
assert_eq!(y, 13);Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.