pub struct TouchEvent {
    pub status: TouchStatus,
    pub x: u16,
    pub y: u16,
    pub id: usize,
    pub size: Option<u16>,
    pub pressure: Option<u16>,
}
Expand description

A single touch event’s data

Fields

status: TouchStatusx: u16

touch (x, y) position

y: u16id: usize

Numeric ID assigned to this touch. This ID allows the client to to match different TouchEvents to the same physical touch.

The driver must assign a unique ID to each touch.

size: Option<u16>

Optional scaled value for the size of the touch. A larger value corresponds to a “fatter” touch. The size values range from 0 to 65535.

If a touchscreen does not provide information about the size of the touch, this must be set to None.

pressure: Option<u16>

Optional scaled value for the pressure of the touch. A larger value corresponds to a “firmer” press. The pressure values range from 0 to 65536.

If a touchscreen does not provide information about the pressure of a touch, this must be set to None.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.