pub struct ProximityComponent<P: ProximityDriver<'static> + 'static> { /* private fields */ }
Implementations§
Source§impl<P: ProximityDriver<'static>> ProximityComponent<P>
impl<P: ProximityDriver<'static>> ProximityComponent<P>
pub fn new( sensor: &'static P, board_kernel: &'static Kernel, driver_num: usize, ) -> ProximityComponent<P>
Trait Implementations§
Source§impl<P: ProximityDriver<'static>> Component for ProximityComponent<P>
impl<P: ProximityDriver<'static>> Component for ProximityComponent<P>
Source§type StaticInput = &'static mut MaybeUninit<ProximitySensor<'static>>
type StaticInput = &'static mut MaybeUninit<ProximitySensor<'static>>
An optional type to specify the chip or board specific static memory
that a component needs to setup the output object(s). This is the memory
that
crate::static_buf!()
would normally setup, but generic
components cannot setup static buffers for types which are
chip-dependent, so those buffers have to be passed in manually, and the
Component::StaticInput
type makes this possible.Source§type Output = &'static ProximitySensor<'static>
type Output = &'static ProximitySensor<'static>
The type (e.g., capsule, peripheral) that this implementation of
Component
produces via Component::finalize()
. This is typically
a static reference (&'static
).Source§fn finalize(self, s: Self::StaticInput) -> Self::Output
fn finalize(self, s: Self::StaticInput) -> Self::Output
Auto Trait Implementations§
impl<P> Freeze for ProximityComponent<P>
impl<P> !RefUnwindSafe for ProximityComponent<P>
impl<P> !Send for ProximityComponent<P>
impl<P> !Sync for ProximityComponent<P>
impl<P> Unpin for ProximityComponent<P>
impl<P> !UnwindSafe for ProximityComponent<P>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more