pub trait Client32 {
// Required method
fn entropy_available(
&self,
entropy: &mut dyn Iterator<Item = u32>,
error: Result<(), ErrorCode>,
) -> Continue;
}
Required Methods§
sourcefn entropy_available(
&self,
entropy: &mut dyn Iterator<Item = u32>,
error: Result<(), ErrorCode>,
) -> Continue
fn entropy_available( &self, entropy: &mut dyn Iterator<Item = u32>, error: Result<(), ErrorCode>, ) -> Continue
Called by the (Entropy)[trait.Entropy32.html] when there is entropy available.
entropy
in an Iterator
of available entropy. The amount of
entropy available may increase if entropy
is not consumed
quickly so clients should not rely on iterator termination to
finish consuming entropy.
The client returns either Continue::More
if the iterator did
not have enough entropy (indicating another
entropy_available
callback is requested) and the client
would like to be called again when more is available, or
Continue::Done
, which indicates entropy_available
should
not be called again until get()
is called.
If entropy_available
is triggered after a call to cancel()
then error MUST be CANCEL and entropy
MAY contain bits of
entropy.