pub trait Client32 {
// Required method
fn entropy_available(
&self,
entropy: &mut dyn Iterator<Item = u32>,
error: Result<(), ErrorCode>,
) -> Continue;
}Required Methods§
Sourcefn entropy_available(
&self,
entropy: &mut dyn Iterator<Item = u32>,
error: Result<(), ErrorCode>,
) -> Continue
fn entropy_available( &self, entropy: &mut dyn Iterator<Item = u32>, error: Result<(), ErrorCode>, ) -> Continue
Called by the (Entropy)[trait.Entropy32.html] when there is entropy available.
entropy in an Iterator of available entropy. The amount of
entropy available may increase if entropy is not consumed
quickly so clients should not rely on iterator termination to
finish consuming entropy.
The client returns either Continue::More if the iterator did
not have enough entropy (indicating another
entropy_available callback is requested) and the client
would like to be called again when more is available, or
Continue::Done, which indicates entropy_available should
not be called again until get() is called.
If entropy_available is triggered after a call to cancel()
then error MUST be CANCEL and entropy MAY contain bits of
entropy.